
Config for village content
Closed this issue · 4 comments
Please add a config option to remove the village structure so you have to craft a computer before getting it. I need this for my technology themed modpack & its frustrating that I cant find a way to remove endgame content from just generating randomly for you to use.
CC:T does not add any worldgen or villagers. This is provided by another mod — I believe this might be Advanced Peripherals, so would be worth checking their config instead.
CC:T does not add any worldgen or villagers. This is provided by another mod — I believe this might be Advanced Peripherals, so would be worth checking their config instead.
thank you soo much! I could not for the life of me figure out what was causing it!
You will also want to check out the wandering trader trades from AP. Those will be a lot harder to disable though. (The turtle trade has plagued a ton of ATM versions lol)
Here is some KubeJS code that I used to disable it if you end up deciding to do so. (Requires MoreJS)
let VillagerTrade = Java.loadClass("de.srendi.advancedperipherals.common.village.VillagerTrade")
MoreJSEvents.wandererTrades((event) => {
// Nuke Advanced Peripherals trades
event.getTrades(1).removeIf((trade) => trade.getClass() == VillagerTrade)
event.getTrades(2).removeIf((trade) => trade.getClass() == VillagerTrade)
})