CC: Tweaked

CC: Tweaked

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Add a function to detect whether the pocket computer is placed on the lecterns.

misaka18848 opened this issue Β· 6 comments

commented

such as add a new event when pocket computer is placed on the lecterns or take it away

commented

I think this breaks the fourth wall therefore Squid won't accept it.

commented

Useful information to include: [...] Some rationale/use case for a feature. My general approach to designing new features is to ask yourself "what issue are we trying to solve" and then "is this the best way to solve this issue?".

πŸ‘‰πŸ₯ΊπŸ‘ˆ pwease?

commented

Some rationale/use case for a feature. My general approach to designing new features is to ask yourself "what issue are we trying to solve" and then "is this the best way to solve this issue?".

πŸ‘‰πŸ₯ΊπŸ‘ˆ pwease?

Sorry are you replying me?

I don't quite understand how can pocket computer know its on a lectern, unless you says lectern have a USB plugin to the pocket computer or the pocket computer has a button on its backside...

commented

Sorry are you replying me?

No, to OP. This is a quote from the issue template.

commented

Sorry are you replying me?

No, to OP. This is a quote from the issue template.

Sorry I forgot to explain why I need this feature. I'm building a ship. I use a pocket computer to manage some create macines on this ship(on my hand) and drive this ship(put on a lectern on this ship). So I want write a program to auto change the manage mode and the control mode on my pocket computer. But use gps to locating where is the pocket computer on valkyrien skies's ship is too cumbersome. The "fourth wall" question i think add some restrictions to rationalize it, such as pocket computer must wrap a wireless modem to receive this event.

commented

Ahh, that makes sense, thanks!

There's might be some overlap here with #2126 (in that you could listen for peripheral attach/detach events to check whether you're on that lectern), but not 100%. Will have a think, thanks!