Moving pistons with Quark does not update monitor dimensions
SquidDev opened this issue ยท 3 comments
I suspect we'll need to hook into .invalidate
and .validate
and update monitor dimensions in those cases.
@SquidDev Is this bug still relevant? It's a year old now and the image link is dead. I'm not a Java developer so I doubt I can fix the issue, though I have no clue what the issue is exactly.
I suspect it is - I'll try to reproduce it and get a new screenshot.
I haven't really looked at this recently - Quark in a core mod, and so doesn't run in a deobfuscated environment, making it a pain to test changes.
It's also possible to create similar funky issues with Carry On, by picking up and placing down monitors.
I think a good fix here is to verify that a monitor is well-formed (i.e. there is a matching monitor at the origin) when placed/validated, and reset to a single monitor if not.