CC: Tweaked

CC: Tweaked

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1.16.4 Bigger-Reactors computer loaded befor the multichunk reactor is fully loaded.

Spacelord09 opened this issue · 8 comments

commented

Useful information to include:

  • Minecraft version: 1.16.4 (AllTheMods6)
  • CC: Tweaked version: 1.95.0
  • Logs: nothing interesting ;/ (I´m uploading it if necessary or wanted.)

I have a reactor controll computer for BiggerReactors(1.16.4 BigReactors).
Im using THIS program.
My problem is now that the computer doesnt autostart its startup programm. The reactor is a multichunk build but the computer parts and port(reactor) are in one single chunk thats force loaded with FTBchunks.
If im going to restart the computer manually with "STRG+R" everything works as expected until the next server restart.

Is this problem known? Or does anyone have an idea?

commented

I can't think of a reason it'd boot to shell but not run its startup program.

@Spacelord09 What does set shell.allow_startup say?

commented

I can't think of a reason it'd boot to shell but not run its startup program.

@Spacelord09 What does set shell.allow_startup say?

https://spacecdn.de/img/2021/01/08/2021-01-08_14-55-53-85eb9ddd-19b2-411b-be45-a863e95dbed6.png

When you say the startup doesn't work, what happens? Does the computer not turn on at all? I can't think of a reason it'd boot to shell but not run its startup program.

I´m going to check that in the evening.

commented

If it don't start / crashes if only part of reactor is loaded then its possible that it don't have valid peripheral when multichunk multiblock is not properly loaded. IF you were able to catch the error it would be best. Program you linked is not build to handle such case.

Would it be possible to move reactor all into one chunk to remove possibility that is the cause?

commented

When you say the startup doesn't work, what happens? Does the computer not turn on at all? I can't think of a reason it'd boot to shell but not run its startup program.

commented

If it don't start / crashes if only part of reactor is loaded then its possible that it don't have valid peripheral when multichunk multiblock is not properly loaded. IF you were able to catch the error it would be best. Program you linked is not build to handle such case.

Would it be possible to move reactor all into one chunk to remove possibility that is the cause?

Thanks ;D thats what I just found out.
I fixed it with the following code:

image

commented

I'm thinking of the 1.12 big reactors, but there was a method to check if the multiblock was valid, using that might be better than sleeping and hopeing.

commented

I'm thinking of the 1.12 big reactors, but there was a method to check if the multiblock was valid, using that might be better than sleeping and hopeing.

Do you have some reference documentation for me?

commented

There's a bunch of methods starting with mb for dealing with the multiblock, tested with a reactor in 1.12 and I believe that the same ones will on a turbine. Hopefully, you find something similar for 1.16, I did find that my reactor program for 1.12 didn't work in 1.16.

mbGetMaximumCoordinate = function: 161d8e8,
mbGetMinimumCoordinate = function: d2650cc,
mbGetMultiblockControllerTypeName = function: 4fbaec45,
mbIsAssembled = function: 582bf02,
mbIsConnected = function: a2b81c2,
mbIsDisassembled = function: 35b4107b,
mbIsPaused = function: 2df40a4c,