Turtles should retain execution state when chunk unloads
crabdancing opened this issue ยท 5 comments
Wasn't sure if this was intended behavior or not, but it seems unintended so I'm marking it as a bug.
I noticed some strange behavior from my turtles, and played around with CC 1.16.2-1.91.2 in a creative world. It turns out that whenever a chunk is unloaded and reloaded, all computers & turtles lose their execution state and go back to idling with the shell. This happens even when I just have the CC and Fabric API mods. Am using Minecraft 1.16.3 with Fabric API 0.20.2+build.402-1.16 and Fabric Loader 0.9.3+build.207.
@Devan-Kerman I wasn't aware that this wasn't the main repo at this point. I just got here through the link on Fabric. Is upstream still being maintained?
Edit: or are you talking about the Forge version? I'm wasn't sure if you're trying to maintain code parity with that version, or just feature set.
There is this issue. I guess if this codebase is dependent on that core, I should close this issue and we wait until upstream implements.