![Celestial](https://media.forgecdn.net/avatars/thumbnails/990/439/256/256/638503734078935017.png)
Crash on start up
mrniddala opened this issue ยท 8 comments
java.lang.NullPointerException: Cannot invoke "net.minecraft.class_638.method_27983()" because "net.minecraft.class_310.method_1551().field_1687" is null
at Not Enough Crashes deobfuscated stack trace.(1.19+build.4)
at fishcute.celestial.sky.CelestialSky.getDimensionRenderInfo(CelestialSky.java:34)
at net.minecraft.client.render.WorldRenderer.renderCustomStars(WorldRenderer:8279)
at net.minecraft.client.render.WorldRenderer.handler$ekg000$injectRenderStars(WorldRenderer:3510)
at net.minecraft.client.render.WorldRenderer.renderStars(WorldRenderer)
at net.minecraft.client.render.WorldRenderer.renderStars(WorldRenderer:673)
at net.minecraft.client.render.WorldRenderer.(WorldRenderer:301)
at net.minecraft.client.MinecraftClient.(MinecraftClient:583)
at net.minecraft.client.main.Main.method_44604(Main:205)
at net.minecraft.client.main.Main.main(Main:51)
at net.fabricmc.loader.impl.game.minecraft.MinecraftGameProvider.launch(MinecraftGameProvider.java:461)
at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:74)
at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23)
A detailed walkthrough of the error, its code path and all known details is as follows:
-- Head --
Thread: Render thread
Stacktrace:
at fishcute.celestial.sky.CelestialSky.getDimensionRenderInfo(CelestialSky.java:34)
at net.minecraft.class_761.renderCustomStars(class_761.java:8279)
at net.minecraft.class_761.handler$ekg000$injectRenderStars(class_761.java:3510)
at net.minecraft.class_761.method_3255(class_761.java)
at net.minecraft.class_761.method_3293(class_761.java:673)
at net.minecraft.class_761.(class_761.java:301)
at net.minecraft.class_310.(class_310.java:583)
Uh, fast! It is the latest version 1.0.1 on 1.19.2.
I am using Custom Stars too, not sure if this is related to this bug: https://www.curseforge.com/minecraft/mc-mods/custom-stars
Custom stars may be the problem, although I can't be sure. Try running the mod without Custom stars and let me know the result.
Alright. Celestial has its own star customization system, so there might have been some conflict there.
Probably not. Whatever you are trying to do can probably be accomplished with Celestial, so you could try that.