[Suggestion] More color blending options
UsernameGeri opened this issue ยท 0 comments
Feature
Being able to use different color blend modes, as seen here: https://en.wikipedia.org/wiki/Blend_modes
From my experience, the most useful ones would be normal
, add
, screen
, multiply
and overlay
.
Potential uses
This would mostly be useful for more advanced techniques, such as masking certain sky elements, or getting a specific color output.
For example, the screen
mode gives much softer blending, compared to the blending the vanilla game offers.
Details
These new modes could replace/rearrange some of the currently implemented properties
entries.
For example, the currently undocumented blend
property could be re-used as a new Blend Entry containing one, from the list of valid blend types.
The is_solid
property in combinations with blend
produces the same result as the normal
blend mode, when both are set to true
, which would make is_solid
obsolete.
The currently used blending mode could be named as vanilla
.
In short, is_solid
could be removed, and blend
would use a format like this:
"blend": "vanilla"
"blend": "screen"