
Champions mod preventing me from leaving the generating world screen.
Romoslayer opened this issue ยท 5 comments
Whenever I try to generate a new world I get stuck in the generating new world screen and I am unable to get past that even after waiting for multiple minutes. I posted my logs file into the CF support server and it was said that the champion mod "is doing bad java code". I tried generating a new world with the champions mod removed and I was able to generate a world.
Mod Version - champions-forge-1.16.5-2.0.1.8
Forge Version - Forge-1.16.5-36.2.0
Link to Logs File.
https://drive.google.com/file/d/1GhWsv9gjwOFR6Pzu4Gz042c-Aa5rfXAK/view?usp=sharing
#List of ranks
[[ranks]]
tier = 0
numAffixes = 0
defaultColor = 16777215
chance = 1.0
growthFactor = 0
effects = []
presetAffixes = []
[[ranks]]
tier = 1
numAffixes = 1
defaultColor = 16776960
chance = 0.07
growthFactor = 0.3
effects = []
presetAffixes = []
[[ranks]]
tier = 2
numAffixes = 2
defaultColor = 16750848
chance = 0.05
growthFactor = 0.7
effects = []
presetAffixes = []
[[ranks]]
tier = 3
numAffixes = 3
defaultColor = 6750207
chance = 0.03
growthFactor = 4
effects = []
presetAffixes = []
[[ranks]]
tier = 4
numAffixes = 4
defaultColor = 13382655
chance = 0.01
growthFactor = 8
effects = []
presetAffixes = []
Did you change your configs at all? Can you share your champions-ranks.toml
server config file?
Sorry for the delay in my response. I was workshopping whether I could solve this a little more elegantly on my end without requiring any changes on your part, but that didn't really pan out.
As for the issue itself, I believe it is because you have growthFactor = 0.3
and growthFactor = 0.7
in your ranks configuration. The setting only supports whole numbers (so things like growthFactor = 1
instead). If you need to increase the stats more incrementally than whole numbers would allow, you should instead adjust the growth amounts for each attribute in the champions-server.toml
file.