
[1.18.2] Crash on world load
Reshy opened this issue ยท 6 comments
Versions (Be specific, do not write "latest"):
- Champions: champions-forge-1.18.2-2.1.6.3.jar
- Forge: 40.2.1
Observed Behavior:
World crashed on load.
Expected Behavior:
Mod shouldn't be causing crash on load
Steps to Reproduce:
Inconsistent error, not sure what happened.
Crash Log: https://pastebin.com/H3CNQrGc
No, it was an anomalous error. It crashed once seemingly at random upon loading, I've been unable to replicate it since. I was hoping the logs might be enough to help you figure out the issue since it's not consistent. Likely it's something to do with whether or not a certain mob spawns with a certain set of characteristics while the world is initially generating which makes replication difficult.
Correct, and generating new worlds since has not reproduced the crash. I only have the logs to go on about details.
The relevant part of the log.
Encountered it again: https://pastebin.com/J6M1hFdh
It's got like maybe a 5% or less chance of occuring from my experience.
https://pastebin.com/JUy8139H Still seems to occur, this happened while recreating an existing seed. Guessing one of the mob modifiers is bad or something and causes a crash if that monster happens to spawn while the world is generating. Seems to happen if the champions toml is rejected for some reason and "corrected". Which I don't understand how it's happening as I've kept the default toml.