Champions

Champions

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[1.18.2] Crash on world load

Reshy opened this issue ยท 6 comments

commented

Versions (Be specific, do not write "latest"):

  • Champions: champions-forge-1.18.2-2.1.6.3.jar
  • Forge: 40.2.1

Observed Behavior:

World crashed on load.

Expected Behavior:

Mod shouldn't be causing crash on load

Steps to Reproduce:

Inconsistent error, not sure what happened.

Crash Log: https://pastebin.com/H3CNQrGc

commented

Did you do anything with the configuration files before this happened?

commented

No, it was an anomalous error. It crashed once seemingly at random upon loading, I've been unable to replicate it since. I was hoping the logs might be enough to help you figure out the issue since it's not consistent. Likely it's something to do with whether or not a certain mob spawns with a certain set of characteristics while the world is initially generating which makes replication difficult.

commented

So this basically only occurred when the world was first generating, right?

commented

Correct, and generating new worlds since has not reproduced the crash. I only have the logs to go on about details.

https://pastebin.com/TdupEwA8

The relevant part of the log.

commented

Encountered it again: https://pastebin.com/J6M1hFdh

It's got like maybe a 5% or less chance of occuring from my experience.

commented

https://pastebin.com/JUy8139H Still seems to occur, this happened while recreating an existing seed. Guessing one of the mob modifiers is bad or something and causes a crash if that monster happens to spawn while the world is generating. Seems to happen if the champions toml is rejected for some reason and "corrected". Which I don't understand how it's happening as I've kept the default toml.