Mob having a really hard time hitting mobs against strafing opponents.
pantsguyapp opened this issue ยท 5 comments
Not sure if this still in 0.12, but I have noticed that if a mob can strife, like a vanilla skeletons, then a few mobs from this mod will miss its attack due to it not being able to attack immediately because it needs to sync with the animation.
Here's a demonstration video, sorry for the music but Idk how to make my own recording:
https://youtu.be/bCjN_3XU128?t=432
Tested myself as well, can confirm this happen for the herc beetle as the least.
0.12 entirely reworks AI and animations + literally everything else anyway, so uhh, fixed for next update.
(Will close all these issues when the update is out).
What about this one.
https://discord.com/channels/987382621560537108/987403325693636618/1130143293548810281
This is a preview od a mob for 0.12 I'd assume. As we can see the pounder's attack missed a cow that was moving just a bit away from it. And I can see skeletons also move away or side way as they strife.
They now have proper AI that dynamically interacts with one another (panicking, etc.) (yes, custom animations). Also accounted for cause, well, AI got overhauled.
I will not be disclosing anything else here for the time being. If it's an improvement suggestion, feel free to drop it in our Discord.
Sure thing, if you say there is no bugs then there is none, you guys are the devs, not me.