[Feature]: Compatibility with Evoked
NJL5390 opened this issue ยท 0 comments
What is the new feature or improvement?
I have noticed that when I use the Evoked mod (https://beta.curseforge.com/minecraft/mc-mods/evoked-forge) it consumes the totem of undying when it is used in the charm slot.
Normally this wouldn't be a problem but Evoked changes how totems work so that they have to be "charged" by a life rune (dropped by evokers instead of regular totems) to become active, so when the totem is used it just reverts back to a totem husk and you have to charge it again with another life rune.
By having the totem be consumed it means you have to go all the way to a woodland mansion to get another totem husk which is problematic as mansions are rare and only have so many chests.
So, all I'm suggesting is that when Evoked is installed along with Charm of Undying it gives you a totem husk when a totem of undying is used in the charm slot. This would allow people to use Evoked along with Charm of Undying, without fear of losing their totem husks.
If you feel this would be better implemented by the developers of Evoked, then let me know and I'd be happy to suggest this to them instead.
Thanks for the great mod, I appreciate the convenience it provides!