Charset somehow manages to break resource loader
Sunconure11 opened this issue ยท 8 comments
I believe it's connected to this crash another user found. #250
Somehow, resource loader is being messed up by the latest build of charset lib (0.5.2.1), but downgrading solves the issue.
By what I mean it's being messed up is that any resources set by it are turned back to their default textures, as opposed to the custom ones I've given.
Er, say if I change the texture of cod to look like sushi rolls. They would end up reverting back to default vanilla textures.
So entity textures only? That's pretty weird - I thought I made very sure to only delete Charset's own textures.
Items and blocks seem to be affected. I am not sure if entities are, but you might want to check anyways.
Assie, the cods arent entities yet.
But I think Im having a similar problem, my texture packs are being removed/disabled so I have to manually restore them in-game. But this may not be an issue from this. Gonna test the new mods I added.
"Set by it"
you see assie, when a texture pack (and resource loader) changes the texture of an item, the highest priority pack (resource loader > packs > mods > default) is the one used. So, resource loader SETS the texture.
https://asie.pl/files/Charset-0.5.2.2-pre-full.jar
Please test with this one!
My problem seems to be unlimited chisel works, so, close enough.
I also have no idea how to use that .jar, since it just crashed me.
See #254 (comment)