Shifters ignoring ISidedInventory
oitsjustjose opened this issue · 6 comments
I haven't changed any of my code in CrissCross regarding the new Capabilities set, but ISided shouldn't still be ignored if you ask me - lots of mods will take quite a while to implement Capabilities I'd bet. Any chance you can continue to support both of them simultaneously? I'm going to work CrissCross onto the Capabilities API now.
I'm pretty sure I coded them in a manner which makes ISidedInventory not
ignored. Could you give me a test case?
2016-01-26 15:30 GMT+01:00 oitsjustjose [email protected]:
I haven't changed any of my code in CrissCross regarding the new
Capabilities set, but ISided shouldn't still be ignored if you ask me -
lots of mods will take quite a while to implement Capabilities I'd bet Any
chance you can continue to support both of them simultaneously? I'm going
to work CrissCross onto the Capabilities API now—
Reply to this email directly or view it on GitHub
#46.
Here you go - this doesn't happen with Vanilla Furnaces, but happens with my Tiles and the Evolved Furnace from the Alt-F4 Mod.
Okay - it's not your fault, this interaction also occurs with Vanilla Hoppers. I guess Forge needs to be the one still considering ISidedness? Regardless, I've already added Capabilities abilities to CrissCross, so it's good to go. Closing this because it isn't your fault :)
I added code to explicitly support ISidedInventories. If they are not being
supported it's well my fault.
2016-01-26 22:18 GMT+01:00 oitsjustjose [email protected]:
Okay - it's not your fault, this interaction also occurs with Vanilla
Hoppers. I guess Forge needs to be the one still considering ISidedness?
Regardless, I've already added Capabilities abilities to CrissCross, so
it's good to go. Closing this because it isn't your fault :)—
Reply to this email directly or view it on GitHub
#46 (comment)
.