Charset (1.10.x)

Charset (1.10.x)

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Unable to make custom barrels with non-vanilla blocks via CraftTweaker

stohun01 opened this issue ยท 7 comments

commented

Recipes can be made with CT for barrels with custom textures, however it seems to only work for vanilla blocks. this line works:
recipes.addShapeless(<charset:barrel>.withTag({log: "minecraft:stone;0", slab: "minecraft:stone;0"}),[<minecraft:stone>]);

but this line will output a default oak barrel with the defined tag:
recipes.addShapeless(<charset:barrel>.withTag({log: "quark:iron_plate;0", slab: "quark:iron_plate;0"}),[<quark:iron_plate>]);

commented

The iron plate from quark is a block.

commented

Huh. Sorry, was thinking of IC2.

I have a theory - Charset has a builtin "item material" system, and - as the Iron Plate is never registered to it - it might not be willing to use it. This might be a tougher issue to solve than I initially thought - I'll get back to you on that, but it will take some time.

commented

no worries.

commented

Try a non-vanilla block in the tag, as the barrel reuses the block's textures - which won't work for items.

commented

It's not pushed yet, though, so it won't work just now - it should be out within 24 hours, however.

commented

The stopgap solution? is implementing hooks for the material registry to Charset's CraftTweaker integration.

mods.charset.MaterialRegistry.registerTypes(<quark:iron_plate>, "plate", "block", "iron");

If you need tips on what to use for each block as types, set enableDebugInfo=true in module/lib.cfg and consult the then-created charsetItemMaterials.txt - or study the source code.

commented

I guess it's solved.