Charset (1.10.x)

Charset (1.10.x)

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Disabled sides on gates not recognized after rotation

ruyanve opened this issue · 7 comments

commented

Whenever I disable a side of any gate and rotate the gate, the disabled side is not recognized as disabled and needs to be enabled and disabled again to be recognized.

gate1

edit: well now it looks like disabling a side does nothing at all... I may just need a good sleep, I could swear that worked before! Damn!

commented

Derp... Works like a charm now!
Rotating and disabling!

Thank you!

commented

Oh, forgot to mention... I am still on Charset-0.3.0-test-i64

woops

commented

No whoops necessary, but that /is/ odd. I'll look into it.

2016-05-22 10:28 GMT+02:00 ruyanve [email protected]:

Oh, forgot to mention... I am still on Charset-0.3.0-test-i64

woops


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#65 (comment)

commented

Works fine on my latest in-dev build. The one I sent you might've been during gate refactors, let me deliver one to you...

commented

Cheers Asie!

Did some testing and feel even more stupid now! With the wrench instead of the screwdriver I can't disable any inputs at all. On right and shift+right click all it does is rotate the gate. (clock and counter clockwise).

Also, it feels kind of awkward to click on the gates with a wrench, with the screwdriver I had a better feeling of what I am clicking at. That sounds weird but I felt like telling anyway.

commented

Don't use the wrench. In the latest latest version, just shift-click with an empty hand. The wrench is only for rotating things.