Clientside chat messages use the head of the previous message when they should have no head
UrinalShitter opened this issue ยท 2 comments
The problem
Client (but not server messages) that aren't actually chat messages will use the head of the previous message. (when testing online it would also use the head of other players, not just your player)
How to test in singleplayer:
- type something in chat
- use any mod with clientside chat feedback, do something to send the feedback (I used meteor client)
- /tellraw @p "goodmorning kanye" (or any other sample text)
- trigger the clientside chat message again
- compare