Chat Heads

Chat Heads

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Clientside chat messages use the head of the previous message when they should have no head

UrinalShitter opened this issue ยท 2 comments

commented

The problem

Client (but not server messages) that aren't actually chat messages will use the head of the previous message. (when testing online it would also use the head of other players, not just your player)


image

How to test in singleplayer:

  • type something in chat
  • use any mod with clientside chat feedback, do something to send the feedback (I used meteor client)
  • /tellraw @p "goodmorning kanye" (or any other sample text)
  • trigger the clientside chat message again
  • compare
commented

image
seems fine to me

commented

i looked at the source of meteor client, and they are adding the chat messages in a weird way - in case you want to create an issue on their gh, this is the function that they should use:
InGameHud::addChatMessage