Factor the registration method for the BlockEntity Renderers back into whatever registration class is calling it
ramou opened this issue ยท 0 comments
It feels like it increases coupling and reduces cohesion in the EntityRenderer to have it there. @en4395 rightly cautioned that this leads to a bloated Registration class, but I think we should consider fixing that problem another way (and another time), and I think there are other things related to that which warrant fixing and many of them are architectural issues either from forge or MC.