
Look at ways to cache vertex generation so we can speed up rendering
ramou opened this issue ยท 0 comments
There's no noticeable issue yet, but if we can get it to fast render that would be great.
If we have to use textures as determined by #8 then we might be able to make a large sprite that is a white/black checkerboard and then use the uv so that we can just draw the pieces with one texture and get away with FastRender. We might combine this with any other vertex caching we can do.