[Bug]: chipped glass doesn't connect properly
ElettroGame04 opened this issue ยท 1 comments
Bug Description
i'm in 1.19.2 with FML and using "embeddium" with "oculus", "embeddium extras"(author "Txni") and "embeddium dynamic lights"(author "Txni"). Tried removing them and this still occurs:
the glass from chipped connects with a line between layers:
while glass from other mods like tinker's construct works fine:
and vanilla glass too with the "connectedness" and "reforgium" mods:
i don't know what could be causing this as other blocks from the mod connect properly.
How to Reproduce?
No response
Expected Behavior
No response
Version
2.1.5
Mod Loader Version
1.19.1 - 43.4.0
Mod Loader
Forge
Logs or additional context
No response
Code of Conduct
- I have searched the issue tracker and confirmed that the issue has not been reported
- I have checked the FAQ (if one is present) and my issue is not listed
- I have verified that I am using the latest version of the mod
- I have verified that I have installed all the required dependencies for the mod
- I have verified that I do not have Optifine installed. We will close issues if we detect Optifine is in your pack. We cannot fix Optifine issues. Please do not report issues with Optifine present.
i will close this issue as i discovered that with a newer version of the "connectedness" mod it works properly, i would suggest adding it as a dependecy as without it the glass doesn't seem to work well only with the ConnectedTexturesMod, i don't know if it was my problem, but i tested the mod alone with only it's dependencies and it still had the glass issue, so i don't think it's other mods fault.