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Unoptimized workbench models

RacoonDog opened this issue ยท 3 comments

commented

While checking the workbench block models, I noticed 3 things that made them very unoptimized:

  1. 0 width cubes still had 6 faces defined in the model file instead of only the 2 that are seen
  2. Faces that are not visible normally (e.g. blocked by another cube) are still rendered
  3. No culling at all (Note: do not use the auto cullface feature on blockbench, it breaks a lot of stuff so I'm doing it manually)

I'm already working on fixing them so don't worry about it, it should be complete in under a week

commented

Hi, thank you for this advice! I am secretly a noob at modeling, so things like these are all new to me.
I will check out what exactly you mean, and i will apply these optimization features into future models where possible!

Thank you again :)

commented

I just got done working on optimizing the performance of the models
I'm pretty sure there's no issues on it, but there may be one or two that slipped through the cracks
I kinda don't want to merge request on every branch, so I'll just leave it here in resource pack form https://www.mediafire.com/file/uq1erfm6m5p7qrr/OptimizedModels.zip/file
If you compare the filesize of these with the old ones, you can already spot a pretty significant decrease

commented

Hi, sorry for responding to you a bit late!

Thank you for optimizing these models. I will have a look at them and forward them to the coders for implementation.

Greetings,
Kekie