ChoiceTheorem's Overhauled Village

ChoiceTheorem's Overhauled Village

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[BUG] Pathes and Village Gen issues

TheShadyyOneYT opened this issue ยท 3 comments

commented

Describe the bug
A clear and concise description of what the bug is.

Pathes are going through the village houses occasionall with other abnormalties with generating the pathes and villages coherently. Sometimes haybales will spawn on the path (not really a big deal) and other times other structures will spawn very obscurely in very normal locations like the plains biome.

To Reproduce
Steps to reproduce the behaviour:

  1. Download Latest CTOV 3.4.9, Fabric API 0.92.2, Fabric Modloader 0.16.2, and play on 1.20.1 (optional performance mods)
  2. make a new world (particularly creative for this demonstration)
  3. /locate structure plains_village
  4. Look for obscure pathes obstructing through village houses and other abnormalities within the generation

Expected behaviour

Plains pathes will sometimes spawn through village houses, and other structures will spawn obscurely between structures.

Screenshots

2024-09-21_18 51 42
2024-09-21_18 52 02
2024-09-21_18 52 16

Mod List:

image_2024-09-21_190251724

Minecraft Version

1.20.1

CTOV Version

3.4.9

Add-ons used (Before 1.20)

None

Do you install Lithostitched?(1.20+)
Yes
Log

https://mclo.gs/BGQBKOy

Additional context

These aren't like huge issues with generation, but I've only seen these small generational errors for the plains villages as far as I can tell.

commented

hey

on a similar note, on NeoForge 1.21.1; floating houses and pathways:

2024-09-23_00 54 16

2024-09-23_00 54 44

commented

Ah okey, had the same issue here on Fabric ;)