
Domestication Innovation Pet Shop Spawns
melonpriest opened this issue ยท 3 comments
Is your feature request related to a problem? Please describe.
I love using CTOV and Domestication Innovation, however DI's pet shops include Wayward Lanterns. The pet shops themselves aren't an issue, but the Wayward Lanterns are notably incredibly buggy and will often teleport all of a player's pet mobs to random villages out in the middle of nowhere. DI hasn't addressed this bug and hasn't changed the lanterns.
Describe the solution you'd like
I would love the ability to blacklist certain structures from generating in CTOV villages.
Describe alternatives you've considered
Is there any way I can disable the pet shops? I can take a datapack or anything at this point, I'm just tired of pets teleporting constantly. I'm not the best at coding, so I have no idea how to go about making a datapack of my own.
Additional context
N/A
Which solution do you prefer? CTOV's DI pet shop doesn't have wayward lantern or no pet shop at all?
CTOV's pet shop has no wayward lantern would be most preferred, honestly. Thank you!
I would love to second this. In the Domestication Innovation config file I have the pet shops to not spawn. But they always do in the CTOV villages. It would be nice to be able to configure the weight of spawns. But if the quick fix is to remove the wayward lanterns that would be amazing.
For reference: This is from the Domestication Innovation config file.
#the spawn weight of the pet store in villages, set to 0 to disable it entirely #Range: 0 ~ 1000 petstore_village_weight = 0
As for alternate solutions: I have tried patching them out by various means such as the item obliterator (but this does not prevent them spawning) and have paired this with command scripts that run to try to remove them when they spawn (but before players are close enough). These scripts work sometimes, but inconsistently. (Which is likely an issue with implementation on my end.)
Thank you for considering this.