[Bug] inactivityTimeout parameter not working as it should
bigenergy opened this issue ยท 2 comments
Version Info
- Minecraft: 1.18.2
- Chunk Loaders: 1.2.2
Are you using OptiFine?: no
Description of the Bug
inactivityTimeout parameter not working as it should.
When the server is restarted,
Set<UUID> activePlayers = new LinkedHashSet<>();
- cleared...
Data should be stored in a more secure place, since, for example, a player may not log in for more than 1-2 days, and the downloader must work.
Not sure what you mean. All data is saved to disk, including when a player was last online. When the server restarts this is just loaded from disk again as you can see here