
[Suggestion] Distance based fade & dithered alpha option
AlienXtream opened this issue ยท 0 comments
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options for the fade to be distance based rather than time based, as a factor of the client render distance. this would ideally be paired with a dithered alpha gradient to have the chunks "materialise" as you get closer. such a feature would be ideally used along side distant horrizons to further disguise the interface. even without it the effect could prove effective in vanilla with higher render distances.