Enchantment Check for Tridents? [Enhancement]
JuceInUse opened this issue ยท 7 comments
Hey! I really like this mod, it was one of the first Optifine Replacement mods I ever discovered. I thought one thing that might be really good for it is if there was an enchantment check for tridents, which would also give it a leg up on its Optifine counterpart. I was talking to Traben (Creator of ETF) about it and they said you would be free to use their source code for a reference if you needed to!
One of the issues with tridents is that the server side doesn't sync down the item from trident entities so simply put the client doesn't have the ability to apply cit stuff to trident entities.
With all that said however, I do have a plan for a workaround that might work and it's already planned.
For now though I'm closing the issue as it's already a planned feature in the Future Plans
column here:
https://github.com/SHsuperCM/CITResewn/projects/1#card-75934192
To be fair, it is a datapack because it applies the names to the tridents AFTER they're thrown, but I just mean like how does the enchantment glint show up if it doesn't send it to the client? Or did you mean more that you couldn't get all the info that you wanted
Can you send me the pack? in my testing I couldn't get the item out of the trident in the item.
Ohhh, just opened the datapack, it's like you said, it changes the trident entity's name to match its enchantments.
execute at @e[tag=VEC,tag=!VEI,tag=!VEL,tag=!VEM,tag=!VEU,tag=!VEV,tag=!VEChecked] run data merge entity @e[sort=nearest,limit=1,type=trident] {CustomName:'{"text":"VE_C"}'}
Entity names are sent to the client.
About the general enchantment glint, the server only sends the "is enchanted" property to save on networking since that's the only extra thing vanilla clients need from trident entities.