[Help Needed] Translatable names
Disketaa opened this issue · 7 comments
Does what you had not work? also, send logs just in case there might be an error.
Look at the item's nbt and make sure it uses a translatable component, just naming an it "Apple" in an anvil will only change the text to apple, it wont translate after
Interesting, does this work?
nbt.display.Name=[{"translate": "entity.minecraft.cat"}]