Conflict with pixel generation type in Item Model Fix mod
shaksternano opened this issue ยท 1 comments
This is not an incompatibility and CIT Resewn is not the reason this is happening.
The only way this is related is that CIT Resewn allowed you to load the texture in the pack that had this issue.
You can recreate this issue without CIT Resewn by copying one of the problematic books out of the pack and
using the texture in a vanilla resourcepack(I just replaced all enchanted books with the depth strider one).
What's happening here is that the enchantment glint is being applied a lot more than it is supposed to when
the texture is animated(which is why only the animated books are breaking).
The pixel generation type creates more boxes than needed on top of eachother which is causing the glint to
appear brighter with each pixel that's occupying the same spot as well as contributing to the fps drop.