CMDCam

CMDCam

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Self Target stopped work

Grid21 opened this issue · 20 comments

commented

For some very odd reason, when I went to do /cam target self, and then /cam start 400 It doesn't allow my character to move out of the first point I made for the cam and move freely. I've tried redownloading the mod, but it's not working still.

commented

Which version do you use? Which Forge version is installed? Do you have any other mods installed as well?

commented

Forge Version 1.12.2-forge1.12.2-14.23.1.2577.

Cam Version: CMDCam+v1.2.1+mc1.12.2

Mods list
AmbientSounds v2.0.8 mc1.12
Better-Foliage-Mod-1.12.1
InventoryTweaks-1.63
journeymap-1.12.2-5.5.2
OptiFine_1.12.2_HD_U_C8

commented

It is working fine for me.
I think you forgot enable outside mode. Just type in: "/cam mode outside" and everything should work fine.

commented
commented

Oh nice! You are always welcome to help me out. There are a lot of things on my todo list, but unfortunately i have limited time to work on it. Just let me know what you think about it.

commented
commented

That would be very very cool!

commented
commented

Most programming languages are rather similar. Java is a good way to start, but it takes time and patience.

commented
commented
commented

Thank you very much.

Unfortunately 9minecraft.net is a very bad website. Stealing modders content and uploading it themselves to make money from it. This is the real website of CMDCam. So please don't use those website and don't link to them :(

I recorded some previews about the mod itself, so it might be worth to take a look at them in order to understand more of the mod's mechanics:
https://www.youtube.com/watch?v=lALYzAdNlXY
https://www.youtube.com/watch?v=I8muxPPwQos
https://www.youtube.com/watch?v=5OSv_zQNSh8
https://www.youtube.com/watch?v=mcmqgHNU5Vg

I like your commentary and appreciate the time you spent! But maybe I should give you more information about how this mod works, otherwise the tutorial is more confusing than helping.

I enjoyed your video anyway!

commented
commented
commented

Can't you use the mouse in order to pan up and down?

I will investigate this issue.

commented
commented

That would be awesome, but if you really want to go for it. I should explain you all the commands and features.

commented
commented

Ok, after a long time i finally found some time :P to respond. Here is an short overview:

Basic controls:
Press 'P' to add a point (can also be done by /cam add)
Press 'U' to either start or stop the animation (/cam start or /cam stop)
The length of the animation can be set using an extra parameter: /cam start 10s is the default, which stands for 10 seconds. ms -> milliseconds, s -> seconds, m -> minutes, h -> hours, d -> days.
Furthermore an animation can be looped, with another parameter: /cam start 10s 0 is the default, which means the animation will not be looped. This zero can be changed to anything, /cam start 10s 1 means the animation will be looped once -> go through the animation twice, animation will take 20s. You can also loop it by '-1' which will loop it forever (until it will be stopped by /cam stop or pressing 'U').

Press 'V' to zoom in, 'N' to zoom out and 'B' to reset the zoom.
Press 'G' to roll left, 'J' to roll right and 'H' to reset the roll.

'/cam target' allows you to set a target. After you have entered the command you can right click a block or an entity which will then be marked as the target. If you type in '/cam target none' it will remove the target.

There are two modes, 'default' and 'outside'. If you are using the outside mode, you can type in '/cam target self' so the camera will follow you, but of course you can set the target to something else even if you are in outside mode.

'/cam follow-speed 1.0' is the default speed at which the camera will follow. If you increase it the camera will follow the target faster (will stick to it 'more'). If you decrease to something like 0.001 it will be pretty slow, which makes things a lot smoother.

The interpolations are quite ignorable. 'hermite' is the default one and the best. There is one exception to this and this is the 'circular' path, which is explained in this video here: https://www.youtube.com/watch?v=mcmqgHNU5Vg

'/cam show hermite' will show the hermite interpolation of your path. The problem in your video was that you were using shaders. In order to see it probably you will have to turn it off.

Hope that explains most of the features this mod has, if there are any questions just let me know.

commented