NPE if player isn't connected
Time6628 opened this issue ยท 2 comments
CodeChicken/EnderStorage tries to send a packet to the player before the player is connected, so the player is null which causes the server to crash.
Crash report: https://gist.github.com/Time6628/5839e1cf184ecc79871228025a5ba184
Pull request from 1.7.10 with the same/similar NPE: Chicken-Bones/CodeChickenLib#54
Yeah.. I've seen this issue and I have the same concerns as cb. I'll bring this up when I talk to him in a few days.