Rotation on Block Renderer
MrTJP opened this issue ยท 3 comments
When using BlockRenderer, if a Rotation transformation is required for texture purposes its light coord attribute gets messed up. It needs a way to recompute its lighting based on rotation.
I was supposed to write some cubemap texture only rotation thing for this
but never got around to it.
Actually while we are on the subject, you never actually unified the UV and vector transformations. (See the very ugly UVT class that was created for ProjectRed model generation)