TNT is catapulted farther than usual
randodudem opened this issue ยท 2 comments
Was testing a TNT duper in singleplayer when I noticed that the TNT was being catapulted farther than usual. I removed this mod from my mod folder then tested it again, and it was back to normal.
This screws up some redstone contraptions (like Ilmango's world eater) since the TNT detonates where it isn't supposed to detonate.
Runtime.2021.01.21.-.18.10.10.10.DVR_Trim.2.mp4
For comparison, take a look at the trajectory of the TNT in this video.
https://youtu.be/mS7xxNGhjxs?t=87
Notice how it isn't being "launched" forward, unlike in the video I sent.
Found the cause for this problem and am building a new release now. Let me know if you spot anything else out of the ordinary!