Colormatic

Colormatic

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Sodium: Lag spikes when updating chunks with Colormatic tinted blocks

kvverti opened this issue ยท 1 comments

commented

Especially noticeable when the tinted blocks contain a lot of model geometry (e.g. fences).

Red spike when placing a block in a chunk section with Colormatic tinted fences.
Bug showcase image

Known properties

  • Affects chunk sections which contain blocks tinted with Colormatic; the more geometry the worse the spikes
    • The Colormatic tint must be pure white (-1)
  • Lag scales with biome blend radius (no blending results in no lag)
  • Must have both Sodium and Colormatic to reproduce
  • Lag spikes on chunk section update (block/lighting update that affects the section)
  • The initial render of affected chunk sections is similarly delayed (tho this doesn't lag the client)
commented

Sodium treats -1 / ffffff as meaning "do not cache"; this is the cause of the issue.