
Sodium: Lag spikes when updating chunks with Colormatic tinted blocks
kvverti opened this issue ยท 1 comments
Especially noticeable when the tinted blocks contain a lot of model geometry (e.g. fences).
Red spike when placing a block in a chunk section with Colormatic tinted fences.
Known properties
- Affects chunk sections which contain blocks tinted with Colormatic; the more geometry the worse the spikes
- The Colormatic tint must be pure white (
-1
)
- The Colormatic tint must be pure white (
- Lag scales with biome blend radius (no blending results in no lag)
- Must have both Sodium and Colormatic to reproduce
- Lag spikes on chunk section update (block/lighting update that affects the section)
- The initial render of affected chunk sections is similarly delayed (tho this doesn't lag the client)