Combat Nouveau

Combat Nouveau

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[Suggestion]: Damage over time should not interrupt eating

squimbo opened this issue · 2 comments

commented

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I feel that damage over time effects (poison, wither, fire, etc) are too powerful with eating interruption. I think there should be a config option to disable interruption for damage like this, that isn't directly caused by an attack.

commented

It would probably be worth introducing a damage type tag for controlling which types are intended to to interrupt eating.

For now you can disable the behavior as a whole in the config.

commented

Added in 1.21 port.