Compact Solars

Compact Solars

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HV Solars stop connecting to glass fiber cables

bobby3605 opened this issue ยท 12 comments

commented

I've been noticing a bug where if i leave the dimension where i have high voltage solar panels and come back the glass fiber cables aren't connecting to them. If I break and replace them, the cables connect again. I have the area chunkloaded with an ic2 chunk loader. Images

commented

What versions of Compact Solars and IC2 are you running?

commented

compact solars is 5.0.5.329 ic2 is 2.6.105-ex110

commented

I've seen this as well - 1st tier compact solar connected to ic2 copper cable. When I reconnect to my game, the cable is no longer connected. For me, I had to break the solar panel, not the cable, to get a reconnect to occur.

I'm using CompactSolars-1.10.2-5.0.8.331 and industrialcraft-2-2.6.142-ex110

commented

I've just encountered this situation too.

However, I couldn't find what cause it. It didn't happen when I reconnect to the server or go to different dimensions. It seems to occur randomly even when I stay near them (within 80 blocks).

I've tried different tiers of cable and solar generator, all have the same issue.
Only the ic2 solar generator works normally.

I'm playing on a server, and the mod version is
industrialcraft-2-2.6.142-ex110
CompactSolars-1.10.2-5.0.8.331-universal
And i'm using Energy converter (energyconverters_1.10.2-0.1.0.0)

p.s. Seems to happen more frequently when i'm using a lot of energy. No block update detected.

Picture:
2017-02-27_21 37 14

Updated:
It may has something to do with chunkload. After I keep the connection in single chunk, it stopped.

commented

Can confirm this bug still happens in the latest Age of Engineering pack.
Seems to happen when the chunk unloads, despite the entire area is chunkloaded.
Breaking the solar block and reconnecting it seems to fix it temporarily.

Minecraft version: 1.10.2
CompactSolars: 1.10.2-5.0.8.331-universal
IC2: 2-2.6.234

commented

So far so good, in the brief testing I did it seems to stay connected, I'll see if it stays fixed in real gameplay tonight.
It does seem bug #13 is back though:
image
This might be because of Optifine or Foamfix or similar mods, but it does work fine in version 331. I'm guessing this might be why @davqvist hasn't updated this mod with the latest pack update.

commented

Can you try with 5.0.10.334 to tell me if the background is missing?

commented

Skipped ahead to .336 and all is well:
image

Thanks for the fast fix, so far it still seems to be working without disconnecting, if it does disconnect at some point I'll report back.
I'd say feel free to close this issue until then, but it's not my issue so I don't think I have the right to tell you that, haha.

commented

Can you test with CompactSolars-1.10.2-5.0.8.332-universal?

commented

Will test it later tonight, the pack just updated so with some luck this new version is now included already.

commented

Interestingly, after having used CompactSolars without issue since my last reply, it suddenly happened again. All my solars, that is, 2 LV and 1 MV array, suddenly stopped outputting energy. Right-clicking 'em with an EU reader shows the message "Not an energy net tile".
I restarted the server and it started working again.
It's weird how this seems to happen in chunks that are chunkloaded. Makes me wonder if it might be the same issue causing rwtema/extrautilities_old_issues#1135 and other similar issues that seem to happen in 1.10.2?
I'm guessing it might be a bug in Forge or 1.10.2 itself then.

commented

Just wanted to comment that it seems not to happen if all connections are in the same chunk. In my case, the quarry acts as a chunkloader.

Picture:
solar_panels