Inefficient atlas texture space usage
sfPlayer1 opened this issue ยท 1 comments
CC adds several pre-stitched textures with lots of dead space to the MC texture atlas. A large atlas texture affects overall game performance severely or may even prevent the game from starting if the graphics driver's size limit is exceeded.
I have uploaded a partial atlas dump showing the problem at https://i.imgur.com/HUWv94n.png