ComputerCraft

ComputerCraft

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Inefficient atlas texture space usage

sfPlayer1 opened this issue ยท 1 comments

commented

CC adds several pre-stitched textures with lots of dead space to the MC texture atlas. A large atlas texture affects overall game performance severely or may even prevent the game from starting if the graphics driver's size limit is exceeded.

I have uploaded a partial atlas dump showing the problem at https://i.imgur.com/HUWv94n.png

commented

Much improved in current. I don't consider this an issue anymore