Chunk loading oddities
SquidDev opened this issue ยท 0 comments
I don't know if this is a ComputerCraft issue or just a problem with the way Minecraft's chunk loading works:
Computers near the unload boundary will sporadically unload and reload, even if the player is not moving.
Reproduction steps
- Create a new world
- Lower the render distance to make chunks unload sooner
- Teleport out of the spawn chunks (
\tp ~500 ~ ~
) - Place down a command computer with the following startup file
while true do
commands.say(os.clock())
sleep(3)
end
- Walk away from the computer, note the counter will increment.
- A chunk unload and reload will occur. The computer is destroyed and a new instance is created, the counter resets.
Further oddities:
- Pausing the game when the chunk is out of render distance will always cause this reload to occur.
- The computer does not "fully" unload until the full 9 chunks distance has been reached.
- Reloading the game whilst within this 9 chunk boundary will cause the computer to load and then unload again.