ComputerCraft

ComputerCraft

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Chunk loading oddities

SquidDev opened this issue ยท 0 comments

commented

I don't know if this is a ComputerCraft issue or just a problem with the way Minecraft's chunk loading works:

Computers near the unload boundary will sporadically unload and reload, even if the player is not moving.

Reproduction steps

  • Create a new world
  • Lower the render distance to make chunks unload sooner
  • Teleport out of the spawn chunks (\tp ~500 ~ ~)
  • Place down a command computer with the following startup file
while true do
    commands.say(os.clock())
    sleep(3)
end
  • Walk away from the computer, note the counter will increment.
  • A chunk unload and reload will occur. The computer is destroyed and a new instance is created, the counter resets.

Further oddities:

  • Pausing the game when the chunk is out of render distance will always cause this reload to occur.
  • The computer does not "fully" unload until the full 9 chunks distance has been reached.
  • Reloading the game whilst within this 9 chunk boundary will cause the computer to load and then unload again.

Screenshots