paintutils.lua:38: attempt to call nil
RGFTheCoder opened this issue ยท 8 comments
paintutils.lua:38: attempt to call nil
I get this error after downloading and compiling source
All "GUIs"/"OSes" just crash immediately or after setup
Duplicate of #478: this was fixed in #441. Whilst there hasn't been a new release, you can download a development build.
I built it and it didn't work
I did gradlew build
I had to download All The Mods 3 and get the jar
I just checked and the dev build has a org folder in the jar and I don't know why it won't be there when I build it
LuaJ isn't packaged when using Gradle: you'll need to run ./deploy.sh
(on a Linux/Mac sadly) in order for this to work. There's a PR to simplify it but it hasn't been merged yet.
Yep, it's a bit of a pain - there's a reason we run a download server :).
You could open the produced jar with an archive tool (7zip, etc...) and copy the org folder across. That should be sufficient.