turtle.place() caused server crash
Tianshee opened this issue ยท 1 comments
Placing any block into minecart with chest will crash server in multiplayer or client in single player.
There was rail with full rail chest with various garbage in it in front of the turtle and 16 vanilla glass panes in turtle's selected slot. I've called turtle.place() from lua console and expected to see false and some kind of error message as second return value in lua console in game. But server just crashed.
Did the same in single player. Client crashed too. Can someone repeat this, please?
- Place a turtle and open lua console in it.
- Put rail in turtle.
- Call turtle.place().
- Look at rail. It's placed on ground just fine.
- Put minecart with chest or minecart with hopper in turtle.
- Call turtle.place().
- Look at minecart on rail. It's fine.
- Put anything in turtle.
- Call turtle.place().
At step 9 you will crash.