using /fill or /clone renders computers and monitors unuseable
PokemonInLua opened this issue ยท 11 comments
So how this works is if either /fill or /clone is used in THE SAME chunk a monitor/computer is in, it can not be used until the chunks are reloaded.
Reproduction steps:
- place a computer
- place a multiblock monitor (easier to see)
- use /fill or /clone (not replacing the computer and/or monitor)
- they are now unuseable
- do /tp ~ ~ ~500
- do /tp ~ ~ ~-500
- they are useable again
Here ya go,
Place one computer with a multiblock monitor next (any side) to it and place a command computer
For the monitor comp run
pastebin get dNatfgCx moni
For the command comp run
pastebin get SZS8T9Zr bugy
This code is based on being in chunk 5 3 20 (first pos of the block filling is at 80 70 320)
It switched every 10 seconds and every time it causes the bug
I think this bug has to be re-opened because it is happening again
I'll just drop in with some "help" on this issue.
Apparently it happens when a lot of blocks update in the same chunk.
2 videos that quickly show this:
https://i.lordmau5.com/1453414189-578
https://i.lordmau5.com/1453414492-580
Upon tank-building I am replacing all the normal blocks with custom blocks + tiles that "fake" their original render.
When I break the tank, they get set back to their normal blocks.
This means that there is a total of 7x7x7 - 5x5x5 = 125
blocks that get updated with a new block-state.
This is a video showing a 3x3x3 - 1 = 26
block-update.
Those and the monitors are in the same chunk.
https://i.lordmau5.com/1453415909-584