[Bug] 1.20.1 OLD Breaks the texture
Krimatoria opened this issue ยท 2 comments
Fix: The problem is solved simply by disabling your mod.
Version Info
- Minecraft 1.20.1
- Connectedglass-1.1.11-forge-mc1.20.1.jar
Description of the Bug
The old Minecraft problem with texture breaks is being reproduced. I must say right away, yes, it is not solved by adding or removing the Model Gop Fix - this is not a solution.
The problem is only visible with shaders all over the world, it's just not so noticeable in terrestrial. With different shader settings, this effect works differently, the dots and lines will either be dimmer, static or more blurred, they may flicker, but it's terribly annoying. Since with any movement there is a miscalculation and these points are constantly changing on the edges of different blocks.
Therefore, I will leave my shader settings where the problem is clearly visible.
Steps to Reproduce
Turn on the night in reading mode, go down into the caves, look for areas where there is little light.
rubidium-extra-0.5.4.3+mc1.20.1-build.121.jar
connectedglass-1.1.11-forge-mc1.20.1.jar
embeddium-0.3.29+mc1.20.1.jar
embeddiumplus-1.20.1-v1.2.13.jar
oculus-mc1.20.1-1.7.0.jar
Insanity-Shader-Universal-v1.650.zip
Full-test-Insanity-Shader-Universal-v1.650.zip.txt - You can import shader settings from windowed mode.
Screenshots
Open the screen to full screen, so you can see the problem better.
I can indeed reproduce the issue, however it seems to simply be caused by having a large texture atlas.
The same issue occurs when installing a resource pack with large textures such as Faithful 64x together with just Embeddium, Oculus, and the Insanity Shader shader pack.
This would indicate the issue is unrelated to Connected Glass. Please report the issue to Oculus.
I can indeed reproduce the issue, however it seems to simply be caused by having a large texture atlas. The same issue occurs when installing a resource pack with large textures such as Faithful 64x together with just Embeddium, Oculus, and the Insanity Shader shader pack. This would indicate the issue is unrelated to Connected Glass. Please report the issue to Oculus.
I wrote to them, but I do not know when they will respond. And yes, indeed, something else breaks the textures. Although in a clean build with a couple of mods, this solved the problem, but it still has a big side. We are waiting for the oculus response then.