Connectedness

Connectedness

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"Conditional" CTM textures not working

Scriese opened this issue ยท 0 comments

commented

Hello Asek3,

thanks for maintaining this essential mod. I recently switched to it from OptiFine and it's a lifesaver. I understand you are building upon Optifine code for compatibility, so I feel like this issue belongs here.

I am playing on 1.19.2 with the Conquest_ resource pack, mods loaded by Forge. Conquest_ has a lot of biome-specific and other custom textures, which I just can't get to work in my new modpack based on Oculus, Embeddium and your mod.

Digging into the pack's files, which, admittedly is a bit of a mess, I found that there are at least two methods for displaying these textures. Both rely on a set of "tiles" specified for the blocks, then either a "Random" or a "Repeat" function is called in a .json file specifying the block properties.

This screenshot was captured with your mod. Cobblestone, oak and birch double slab connected textures are working. No problem with the grass and sand overlays either. Terracotta, though, which should change its texture depending on the number of matching blocks next to it, does nothing.
2025-01-10_13 38 06

This screenshot without your mod and with OptiFine's connected texture code shows how terracotta is supposed to look like. The double slabs have different connected textures (I also have no idea why), but they're still functional.
2025-01-10_13 43 13

If there is anything you can suggest or any more information you need, let me know.

Thank you for looking into this!