
(Compatibility) Buggy compatibility with Special Mobs
Azmalent opened this issue ยท 2 comments
Special Mobs has fire zombies and skeletons, which are permanently on fire.
I have them set as unholy in my config, however, in the game they are permanently smited because of the fire.
Here is the relevant part of the config:
# A list of mobs that will be classified as undead by this mod in addition to the regular undead
S:"Include as Undead Mob" <
specialmobs:specialzombie
specialmobs:brutezombie
specialmobs:fishingzombie
specialmobs:giantzombie
specialmobs:hungryzombie
specialmobs:huskzombie
specialmobs:plaguezombie
specialmobs:specialskeleton
specialmobs:bruteskeleton
specialmobs:gatlingskeleton
specialmobs:giantskeleton
specialmobs:knightskeleton
specialmobs:ninjaskeleton
specialmobs:poisonskeleton
specialmobs:sniperskeleton
specialmobs:strayskeleton
>
# A list of mobs that will be classified as unholy, acting like undead except they cannot be smited by fire
S:"Include as Unholy Mob" <
specialmobs:firezombie
specialmobs:fireskeleton
specialmobs:spitfireskeleton
specialmobs:specialwitherskeleton
specialmobs:brutewitherskeleton
specialmobs:gatlingwitherskeleton
specialmobs:giantwitherskeleton
specialmobs:knightwitherskeleton
specialmobs:ninjawitherskeleton
specialmobs:sniperwitherskeleton
specialmobs:spitfirewitherskeleton
specialmobs:specialpigzombie
specialmobs:brutepigzombie
specialmobs:fishingpigzombie
specialmobs:giantpigzombie
specialmobs:hungrypigzombie
specialmobs:knightpigzombie
specialmobs:plaguepigzombie
specialmobs:vampirepigzombie
>
@Zeklo Could you open up a new issue to clarify your problem? I did some brief testing and, other than the issue presented here about the burning that I've just fixed, the Unholy config option seems to be working as intended.