Add Armor Traits for Modifications
Rendman opened this issue ยท 4 comments
Hello,
Sorry for the support request via issue, but I'm having some difficulty adding a trait to modify armor pieces. Maybe I'm not understanding the requirements correctly.
I'm trying to add a trait that can be applied to armor pieces (not added to materials.) So, in the case below I would want to create custom behavior when a torch is added to an armor piece:
#loader contenttweaker
#modloaded tconstruct contenttweaker conarm
import mods.contenttweaker.conarm.ArmorTrait;
val myTrait = mods.contenttweaker.conarm.ArmorTraitBuilder.create("kindlich_test");
myTrait.maxLevel = 100;
myTrait.countPerLevel = 20;
myTrait.addItem(<item:minecraft:torch:0>);
myTrait.localizedName = "Rad Shielding";
myTrait.localizedDescription = "This is fun! Sadly, it doesn't do anything... \u2639";
myTrait.register();
This is the log file:
[PREINITIALIZATION][CLIENT][INFO] Current loaders after merging: [[preinit]] [PREINITIALIZATION][CLIENT][INFO] Loading scripts for loader with names [preinit] [PREINITIALIZATION][CLIENT][INFO] [preinit | SIDE_CLIENT]: Skipping file {[0:crafttweaker]: NerdCraftPrequel.zs} as we are currently loading with a different loader [PREINITIALIZATION][CLIENT][INFO] Completed script loading in: 1ms [PREINITIALIZATION][CLIENT][INFO] Current loaders after merging: [[preinit], [contenttweaker]] [PREINITIALIZATION][CLIENT][INFO] Loading scripts for loader with names [contenttweaker] [PREINITIALIZATION][CLIENT][INFO] [contenttweaker | SIDE_CLIENT]: Skipping file {[0:crafttweaker]: NerdCraftPrequel.zs} as we are currently loading with a different loader [PREINITIALIZATION][CLIENT][INFO] Completed script loading in: 1ms [INITIALIZATION][CLIENT][INFO] CraftTweaker: Building registry [INITIALIZATION][CLIENT][INFO] CraftTweaker: Successfully built item registry [INITIALIZATION][CLIENT][INFO] Current loaders after merging: [[preinit], [contenttweaker], [recipeevent | crafttweaker]] [INITIALIZATION][CLIENT][INFO] Loading scripts for loader with names [crafttweaker | recipeevent] [INITIALIZATION][CLIENT][INFO] [crafttweaker | SIDE_CLIENT]: Loading Script: {[0:crafttweaker]: NerdCraftPrequel.zs} [INITIALIZATION][CLIENT][INFO] Completed script loading in: 154ms [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:wyvern_shovel> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_shovel> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:wyvern_pick> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_pick> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:wyvern_sword> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_sword> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:wyvern_axe> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_axe> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_hoe> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:wyvern_bow> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <draconicevolution:draconic_bow> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:broken_bronze_shovel> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:bronze_shovel> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:kit_shovel> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:broken_bronze_pickaxe> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:bronze_pickaxe> [AVAILABLE][CLIENT][INFO] Hiding item in JEI: <forestry:kit_pickaxe>
What am I missing in order to get the trait registered and usable as a modifier for armor items?
Thanks
Closed in 8dbafe9
Hey, that worked great! Thanks!
One quick questions, is it possible to add an the trait to the in game book? I don't think I see any script methods to do so...