Resource Pack / Custom Texture Rendering Issue
Opened this issue ยท 4 comments
Versions
- Minecraft 1.12.2
- Construct's Armory: 1.2.3.3
- Tinkers' Construct: 2.12.0.135
- Mantle: 1.3.3.49
- Forge: 14.23.5.2836
Observed Behavior:
Custom model textures from a resource pack do not render correctly when supplied with a larger resolution than the stock Construct's Armory textures.
Expected Behavior:
Texture mapping onto Construct's Armory models should automatically scale to the source texture size when an alternate texture is provided by a resource pack.
Steps to Reproduce:
- Set up conarm, tconstruct, mantle on a clean forge install
- Activate a resource pack that contains textures for Construct's Armory in "assets/conarm/textures/models/armor/" at 2x original resolution.
- Create a new Creative Mode game, spawn in some torso armor, and wear it
- Observe the incorrect rendering in-inventory and in-world
- Disable the resource pack and observe the rendering return to normal.
I have included my test pack as an attachment -- these textures were generated by a simple scale and median blur with GIMP so they don't look great; I was planning on making a Faithful32-style pack for Construct's Armory but I don't want to invest a bunch of time making these look good unless the bug is possible to fix.
I'm loving the mod btw, I have a small personal server i run for friends with a custom mod pack and this addition has been very well received. Good balance and a great compliment to Tinker's. Keep up the great work :D
EDIT:
- fixed the zip file upload. I put it together with the wrong folder structure from my test folder. whoops.
- Forgot to mention that it's just the models that seem broken; all the inventory items and parts seem to render fine.
Thanks for the comprehensive bug report, I'll get back to you ASAP about whether it's possible to fix this.
Holy crap thanks for the speedy response! Time to get to work on some textures :)