Invisible Armors and Log Spams
reddvilzz opened this issue ยท 7 comments
Versions (Be specific, do not write "latest"):
- Construct's Armory: 1.2.5.4
- Tinkers' Construct: 2.13.0.183
- Mantle: 1.3.3.55
- Forge: 14.23.5.2847
Observed Behavior:
Invisible Armors and a constant log spam, sometimes the armors will just show up, usually after a restart / entering the world. There's a temporary fix for the log spam by using cosmetics armor to hide the main armors from Construct Armory's.
Expected Behavior:
Armor should render properly, and the errors should either be caught or fixed so they're not thrown in the first place.
Steps to Reproduce:
- Join and create armors and wear it.
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Crash Log: Please use a paste site like Log.
Are you able to replicate this behavior using only Construct's Armory, its dependencies, and no other mods?
Sorry, was trying something and it just created another issue post.
Removing TexFix fixed it just like the issue posted on April, It's the same problem.
Testing your suggestion now.
Are you able to replicate this behavior using only Construct's Armory, its dependencies, and no other mods?
Here is the log spam while testing only ConArm and it's dependencies + TexFix.
Log
Without TexFix the armor shows up and no log spam.
Quoting the Author of TexFix from the comments section
Yep because tinkers construct loads the texture stuff after texfix has removed them and it waits 1 tick to unload them again.
That means the mod has to either implement a proper fix or implement a cache during reload to improve this.
More detailed information on #207
if u have any other mod that is installed it can mess with the textures. quite a lot of mods conflict with tinkers armory bc this mod adds a new texture to the armor so when any animation mod or anything that changes ur player can mess with the mod. this issue happens alot. i have done alot of digging on this but how i solved it was installing mods one at a time and if the armor goes invisable on ur player uninstall the mod that causes it or just try not to notice it bc this could be a long time for this to be fixed since its not the mod its just compatiabilty .
here's my page on this issue. on my issue page i have listed some mods that i found that conflict #207
3 mods on my issue page i found that conflict with it. mind when i tested them it was only with tinkers armory plus mods needed for the mod to work. and one other mod with new configs.
the 3 mods are mo bends, inventory tweaks, the between lands.
if you have issues with other mods you have try posting on #207 for mod conflicts if u can to help out in finding mods that conflict.