Basic created blocks don't cull faces
CroshB opened this issue ยท 2 comments
I think there is an issue with the default block model for blocks created with contenttweaker where it doesn't cull it's faces.
To reproduce it just use this script that creates the simplest block possible:
#loader contenttweaker
import mods.contenttweaker.VanillaFactory;
var test = VanillaFactory.createBlock("test", <blockmaterial:rock>);
test.register();
This block is created, but the default model doesn't cull faces, here is a demonstration:
What should be hapenning (same example using a vanilla block):
Here's a fix:
Make a block model and put it into your resources/contenttweaker/models/block
folder
Here's a template:
{
"parent": "block/cube",
"textures": {
"all": "contenttweaker:blocks/BLOCK_NAME_HERE"},
"elements": [
{
"from": [ 0, 0, 0 ],
"to": [ 16, 16, 16 ],
"faces": {
"down": { "texture": "#all", "cullface": "down" },
"up": { "texture": "#all", "cullface": "up" },
"north": { "texture": "#all", "cullface": "north" },
"south": { "texture": "#all", "cullface": "south" },
"west": { "texture": "#all", "cullface": "west" },
"east": { "texture": "#all", "cullface": "east" }
}
}
]
}
I suggest naming it after your block. Your "all" texture should point to your texture in contenttweaker/textures/blocks
folder. Don't add the .json part of the file name.
Next, go to contenttweaker/blockstates
Find your block.json file and open it up. It should look something like this:
"forge_marker": 1,
"defaults": {
"textures": {
"texture": "contenttweaker:blocks/BLOCK_NAME",
"particle": "contenttweaker:blocks/BLOCK_NAME"
},
"model": "base:storage",
"uvlock": true,
"transform": "forge:default-block"
},
"variants": {
"normal": [{}],
"inventory": [{}]
}
}
Change the model from base:storage to contenttweaker:BLOCK_NAME
You should now have the base cube model with your texture of choice with culling. There's probably a better way to do it, but this is what I come up after a few hours of tinkering with it.