ContentTweaker

ContentTweaker

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[1.12, Ported] Blockmaterial's Flammable Property does not apply on blocks created.

kindlich opened this issue ยท 1 comments

commented

@Mattmn.
I have to apologize, but your issue was caught up in a repository transfer, so I re-created it here.
If there's something missing, please either re-create it or add it here.

This is for ContentTweaker-1.12.2-4.9.1

The Issue:
I noticed when creating a new block with a given material, some normally flammable materials don't allow fire to to be placed on top (leaves, plants, vine, carpet, and tnt) while others never burn up (grass, wood, cloth).

I would like to see a block's material to include encouragement and flammability as it works in vanilla: https://minecraft.gamepedia.com/Fire#Flammable_blocks

Also it would also be nice to have getters/setters to define our own encouragement/flammability values during block creation.

commented

I've confirmed that this issue also exists in ContentTweaker-1.16-1.0.0.develop.10

Example code:

        new BlockBuilder(<blockmaterial:wood>)
            .withHardnessAndResistance(2.0f)
            .withHarvestTool(<tooltype:axe>)
            .withHarvestLevel(0)
            .withType<BlockBuilderStairs>()
            .withTopTexture(<resource:minecraft:oak_log>)
            .withBottomTexture(<resource:minecraft:oak_log>)
            .withSidesTexture(<resource:minecraft:oak_log>)
            .build("oak_wood_stairs");