[1.16.5] Fluid properties not being applied.
Drymouthman opened this issue ยท 2 comments
Hello, I'm having some trouble with fluids in 1.16.5. I'm trying to make a new fluid, and while I manage to build it and make it show in-game with a proper texture and whatnot, the properties I set for it seem to be totally absent. When I jump into it, its like walking through air. Also it spreads at the same base rate as water, and doesn't burn on contact whenever I set the temperature high enough. Entities dropped into it aren't dragged either.
Here is the script:
#loader contenttweaker
import mods.contenttweaker.fluid.FluidBuilder;
//Fish oil
new FluidBuilder(false, 0xC4A82D, <resource:contenttweaker:fluid/fishoil>, <resource:contenttweaker:fluid/fishoil_flow>)
.density(3000)
.temperature(360)
.viscosity(3000)
.build("fish_oil");
I followed the /CT examples, so it should be up-to-date, and also the log isn't showing anything weird. Is it a bug or am I doing something wrong?
Same problem for me.
The example script doesn't work either.
#loader contenttweaker
import mods.contenttweaker.item.ItemBuilder;
import mods.contenttweaker.item.tool.ItemBuilderTool;
import mods.contenttweaker.block.BlockBuilder;
import mods.contenttweaker.block.stairs.BlockBuilderStairs;
import mods.contenttweaker.block.basic.BlockBuilderBasic;
import mods.contenttweaker.block.pillar.BlockBuilderPillarRotatable;
import mods.contenttweaker.fluid.FluidBuilder;
#Ore
new BlockBuilder(<blockmaterial:rock>)
.setRequiresTool()
.withHardnessAndResistance(1.8f)
.withHarvestLevel(2)
.withHarvestTool(<tooltype:pickaxe>)
.build("darkgem_ore");
#Fluid
new FluidBuilder(true, 0xfff7d840)
.density(3000)
.temperature(4000)
.viscosity(4000)
.build("molten_cheese");