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[1.12.2] Items, when in inventory, either cause damage or certain status effects to players

KAfable opened this issue ยท 0 comments

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Use Cases

  • An ingot created by the Materials system, if in inventory, will damage the player holding it by X damage every Y ticks. Same applies with the Vanilla Factory items
  • an ingot created by the Materials system, if in inventory, will damage the player holding it by X damage every Y ticks unless they are holding another item in that inventory.
  • A ring made by Vanilla Factory, when in the hotbar or held by the player, will add a certain status effect to the player for X ticks. When it leaves the players hand or hotbar, the effect stops.