Not sure if that's a bug, but no emissive textures on custom models
ginqus opened this issue ยท 6 comments
So, i have a texture pack, and what it does, is change models and textures when carved pumpkin is renamed to a specific word, then you can put it on your head, and there it is, a lil silly hat.
One small problem, i have a miner helmet in my texture pack, and it the lamp thing should glow, however it's not, but it does in optifine
OptiFine:
Continiuty + SITResewn + Fabric API + Indium + Mod Menu + Sodium
Can i do anything about it or is it just skill issue
What pack is it ? Did you enabled broken paths in all mods that have the options ?
Actually it's maybe this bug
SHsuperCM/CITResewn#149
What pack is it ? Did you enabled broken paths in all mods that have the options ? Actually it's maybe this bug SHsuperCM/CITResewn#149
Yeah, i have read that before
So is there any other mod that allows cit sprite path suffixes? Or maybe i could do this another way? It's my resource pack btw, but i can send .zip if you need it
What pack is it ? Did you enabled broken paths in all mods that have the options ? Actually it's maybe this bug SHsuperCM/CITResewn#149
Yeah, i have read that before
So is there any other mod that allows cit sprite path suffixes? Or maybe i could do this another way? It's my resource pack btw, but i can send .zip if you need it
Sadly you can't do anything except wait for CIT Resewn rewrite which will hopefully support sprite path suffixes
What pack is it ? Did you enabled broken paths in all mods that have the options ? Actually it's maybe this bug SHsuperCM/CITResewn#149
Yeah, i have read that before
So is there any other mod that allows cit sprite path suffixes? Or maybe i could do this another way? It's my resource pack btw, but i can send .zip if you need itSadly you can't do anything except wait for CIT Resewn rewrite which will hopefully support sprite path suffixes
alright, thanks